Friday, January 26, 2018

Adventure 18: The Citadel of the Winds

After going through the portal in the Hanging Gardens, the party found themselves in the Citadel of the Winds -- the ruins of the ancient home of the wind djinn. The city of blueish stone floated above the Middle World, prowled by pteradons and griffin.

As the party explored, they discovered dikramaa -- memory points where they could interact with the past. Some of these encounters proved to be vital visions of the ancient Citadel, and some proved to be harrowing memories of the adventurers themselves.

The memory points revisited a time when a young girl named Anju caught a wind kami named Akara. Akara fed on memory and faith and grew large and powerful, and Anju became enthralled in his power. Around this same time, Kazim the Abjurer was visiting the Sky Caliph Djinn Lord of the Air, and would later seal him away in the brass vessel.

The party eventually arrived at the Sky Caliph's main citadel, and faced Akara.  Akara had grown massive and threatened the mortals now in his realm. Fearing they could not best him in direct confrontation, the party made a deal with Akara, and some gave up memories to the wind kami in exchange for the brass vessel.

Anden gave up memory of the mean streets of Majirah where he grew up, losing his ability to navigate them quickly. Arashino Maru gave up memories of revisiting his mother (and her family) after his time spent in Adanir with his father, forgetting he had family in the Middle World.

In the end, the party reclaimed the (heavy) brass vessel and left the Citadel of the Winds before it closed off for another year.



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