Sunday, March 20, 2016

ADANIR: Notable NPCs and Places



SHIVAN

Adanir is ruled by Lord SHIVAN, the Elder Elf King. The Kings of Adanir are infused with power by a pact with the gold dragon ANNAYUR. The elven society is strictly reclusive, a vast store of magic and might, but sworn by Annayur not to care about the Middle World.

After the destruction of Behemoth, Annayur saw that other mortals had a negative impact on the elves, and they locked themselves away to study life and its secrets in seclusion. Though they wield great magic, they are trapped in their own prison. It is forbidden to leave Adanir, by punishment of death.

Adanir is protected by the Order of Golden Disciples, monks sworn to uphold Annayur’s will (which is protecting his children, as he is bonded with the royal family).
The Golden Order is led by JAYAN, who inherited the position from his father. Jayan thought your party was being honest and noble in its quest to help the Middle World. He informed Anden of the young elf's noble birthright, and helped train Failn in some more monastic regimens.
SAMOUJIROU

Shivan's councilor is a crow-headed Tengu named SAMOUJIROU. Samoujirou is distrustful of the
party, believing you may be spies or assassins. The Tengu live on the slopes of Mt. Ara, the tallest peak around the valley, where Annayur dwells.

The court librarian and chief scholar is TABARI. Tabari is a green-scaled Dragonborn, a creature whose presence is unique among the kingdoms. Dragonborn are not known to exist, and Tabari is something of a curiosity. He's rather grateful that Adanir is so used to him and shut off from the Middle World, so that he does not draw unwanted attention.

Adanir's people are still master craftsmen and enchanters, and magical items can be bargained for there more easily that some of the other kingdoms.
Its people are devoted to the Celestials, who were a notable part of Adanir's court before the city closed its gates. Many priests (called shugenja) still maintain these temples because it is important to the functioning of the city. Of notable concern are the temples devoted to:
  • Ashnan, the Farmer, whose shugenja oversee the valley's crops and sustenance. Maru's childhood friend Chou is a shugenja for Ashnan.
  • Nidaba, the Scholar, who entrusted the royal library to Tabari. The library houses any number of divine spells.
  •  Kujaku, the Peacock-King's protege was the seeress Uhr-Mina. Kujaku helped created the time distortion surrounding the valley.
  • The temple to Kui, Celestial of rain and storms, is where your party's cleric, Arashino Maru, was trained. His father, ARASHINO ROUKU, is a respected head of the order.

Adanir has access to the outside world via a special trade route to the peninsula south of the mountains.

It should be noted that Shivan's sister, ENILA, was killed pleading against Shivan's isolationist movement. Enila was revealed to Anden to be his mother, so Anden (birthname of Namtar) is a prince of Adanir, and Shivan's nephew. According to Jayan, Shivan (and possibly the city) would not react well to this news, and so Anden keeps his true identity secret.

Thursday, March 17, 2016

Congratulations on your new purchase! FLYING CARPET USER'S MANUAL




After bringing Uhr-Mina back to the court if Adanir, Shivan entrusted you with a flying carpet. He hoped it would expedite your mission as envoys to the other Kingdoms of the Middle World, in the hopes you can stop the threat of a Naga invasion.

Here's some information about your sweet new ride:

http://www.referralcarpetcare.com/Pics/rolled%20rug.jpg 

History
The elves of Adanir are masters of enchantment. During the Second Age, in their alliance with Majirah, they controlled a special unit of battle-mages that employed flying carpets. Adanir also used the carpets as a means of transportation for their nobles, when they still dealt with the Middle World.

The carpets are made of sheep wool (some raised in Adanir, others in Taishan) and silk (that is secretly imported from Taishan, even now), and dyed from various natural dyes. The carpets are then enchanted by a select group of Adanir wizards.

While the carpets were very common to see when Adanir interacted with the outside, now they are kept under strict supervision by the court. You've been given a very honorable investment.

Using Your New Carpet for Fun and Profit
The carpet is larger and slower than many other kinds you may see or encounter, and other mounts like horses (and ponies). This is because it had to be large enough to fit your party, as well as to carry the bulk of your weight (including armor).

Size: 6 ft by 9 ft.
Capacity: 900 lbs.
Speed: 30 ft per round (24 miles in 8 hours). It moves half this rate if you overload it.
Weight: 100 lbs (when rolled and carried).

The main benefit of the carpet is that you don't have to stop and feed it, rest, etc. So you can travel longer without the need for long rests. So you could travel up to 16 hours or so a day without really tiring or suffering the effects of exhaustion.
Generally, we'll assume after each four hours you are grounding the carpet and walking about for a short rest period. Otherwise you'd all cramp up and such, right? 

Command
The carpet has a command word that must be spoken as an action to make it hover and fly. It moves according to your spoken directions, provided you are within 30 feet of it.
You all have control of the carpet.
The current command word is banana-pop. (You can change this if you all agree.)

Defenses & Damage
The flying carpet is enchanted to withstand the wear-and-tear of travel, but it is not invulnerable. It can be cut, burned, and ruined if you're careless with it. While the carpet can function with damage, it's up to a case-by-case basis if the carpet gets so badly damaged it's unusable. You can repair the carpet by returning to Adanir (with certain caveats...).

Adventure 11: Senganji & Uhr-Mina

After waking in Adanir, the members of the party were separated from the others in various ways. They were each questioned about their being in Adanir, about carrying Naga silver, and why they were journeying.

After three days in various states of isolation, the party was reunited and brought before Lord Shivan's court in Adanir. In Shivan's court was also Jayan, an elven monk and head of the Golden Order who protect Shivan and the city, and also Samoujirou, a winged Tengu: a crow-headed creature who is Shivan's advisor. While Jayan praised the adventurers and thought they were envoys of the Middle World who could break Adanir's isolationism, Samoujirou was still suspicious that they were not all they claimed and possibly after the Elder Elves' leader (or some other power).

Uhr-Mina, the Seeress of Adanir
The group convinced Shivan to listen to the council of Uhr-Mina, a seeress who had been respected by Shivan's father. When Shivan took the throne, he had Uhr-Mina banished to the Temple of Senganji, in the northeast of the valley. The party offered to go and bring her back so that her wisdom may help Shivan's decision. The court allowed this.

Senganji was built in honor of Kujaku, the Celestial of Time and Fate. Sometime around three hundred years ago, an earthquake struck the valley, and a chasm split most of the temple from the mainland, leaving the temple in ruins.

The party ventured through Senganji, learning that the temple controlled a time- bubble that was created by Kujaku around the valley. This bubble was supposed to keep Adanir suspended in glory, but the quake's destruction ruined this, and now time leaked around the valley, and in the temple particularly. The party learned that the monks had been attacked by a draconic beast that Annayur (the Gold Dragon) tried to drive away, as well as a crafted Guardian of the Cloister, a samurai-armor Helmed Horror.
A tougher, winged Ryujin

The party managed to pass the Horror through various encounters thanks to Ardeshir's and Anden's quick-thinking, eventually ending it. As they continued on they also met ryujin, who were squatting in the temple's ruins, loyal to the beast they called "their mistress."

When the party reached the uppermost areas of the temple, past the quake-fissure, they encountered a wyvern, a dragon-like beast with a poisonous barbed tail.  Maru and Elaria summoned forth terrible storms, and with the aide of Failn miraculously stunning the creature, the party made quick work of the wyvern.
In a shrine, Uhr-Mina awaited the party's arrival. She said, "Master Kujaku told me that one day you would arrive, and that Adanir would have to step from the shadows into the light."

The party brought Uhr-Mina back to Shivan's court, where eventually she helped sway the troubled King to see that the adventurers were interested only in saving the Middle World from the threat of a Naga invasion, not assassinating the Elf king. The court claimed that the adventurers must live true to their mission: they must recruit the other kingdoms to their cause, to stand together, and eventually travel into the unknown regions of Lost Khandar, where the Nagas dwelled. To aid in their travels, the court bestowed upon the party a flying carpet, a magical mount of Adanir, and wished them well on their journey.

With the Middle World now widely open to them, the party discussed where to go next. It was decided the first stop should be the Dwarven citadel of Garm, to check on any progress made with the ruins underneath Rhotas. From there, they would travel to the desert capital of Majirah.

RECAP:
  • Kujaku created a time distortion around the valley of Adanir. While this time-distortion was supposed to prevent the passage of time altogether, the quake eventually cracked this. Time passes slowly in Adanir: one day in Adanir represents a week going by outside the valley. 
  • Uhr-Mina is a seeress and protege of Kujaku, the Celestial of Time and Fate.
  • Ryujin are small draconic humanoids who served larger draconic beasts. They are mostly annoying and not terribly dangerous, although over time they can build interesting traps.
  • The party received a Flying Carpet from Shivan, in the hopes of traveling the Middle World to recruit the Kingdoms to the fight against the Nagas of Lost Khandar.