The Naga Threat
The party has encountered evidence that the Nagas, pushed out of the deserts long ago, are somehow mustering power. This is manifested mainly in two ways:
- Forces in the west, like the Haritacandra bandits, have been sowing discord among Tahirah and the border city of Cairona (see Adventures 3-6). You found strange silver coins among the Haritacandra (and the goblins beneath Rhotas Barav, and renegade Sirrusha around Kali) that were revealed to be Naga currency: they're paying groups off (and using some form of hypnosis) to weaken Tahirah and Majirah.
- In your first adventure you found old books, which were later revealed to be written in Auran (the language of the wind). These tomes recounted some of the power of the Djinn Lords, who were considered immensely powerful and sealed away by Kazim the Abjurer during the Second Age, causing the djinn to eventually migrate into the eastern wasteland deserts and hide. Scholars and arcanists believe that unlocking the power of the Djinn Lords can grant wishes or grant strength (physical and magical) that would make mortals nigh unstoppable.
It is believed the Nagas are trying to uncover the brass vessels wherein the Djinn Lords are sealed and eventually strike back at the kingdoms of Majirah and Tahirah (mostly Majirah, who drove them out with the help of the djinn and Adanir). With the Djinn Lords beside them, they could easily take over the whole Middle Kingdom.
See the relevant posts here:
- http://dnd-middleworld.blogspot.com/2015/07/the-auran-tomes.html
- http://dnd-middleworld.blogspot.com/2015/06/adventure-5-elf-queen.html
Moving Forward
- The party's goals, then, are twofold, and this is why Shivan entrusted you with the carpet.
- Go to each of the main kingdoms (Majirah, Tahirah, and Taishan) and try to convince and recruit them against the Naga's impending invasion (it seems the Nagas have already begun infiltrating and affecting each region).
- Find out about the brass vessels containing the Djinn Lords and recover or destroy them. This may require finding out more about Kazim the Abjurer and the djinn, and since it often deals with languages outside your ken, will involve other historians/librarians/adventures to find someone who speaks whatever languages, etc. (Again, consult past adventures and texts.)
You have a wide array of options moving forward, and as you travel to all these new places, more opportunities for character adventures and stories will present themselves (and your heroes will come into their own, and drama will ensue!).